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III / NKI Studio
Farlight 84
My contribution
Sculpting, modeling & texturing
Explore the process ↓Two zombies created with NKI Studio for the Farlight 84 trailer, from sculpting to production revisions.
Original boards
Zombie 01

Character construction
Sculpting and modeling bring together skin, mechanical parts and clothing. The four views show how these elements fit within each character’s silhouette.
ZBrush · Maya
Skin, cloth & worn metal
Close-ups reveal skin damage, fabric grain and chipped paint. The materials use the original base color, opacity, roughness, metallic, emissive and combined normal maps exported from Substance 3D Painter.
Substance 3D Painter
The production mesh
These boards show the original production topology on a smoothed surface. Subdivision edges are not added to the wireframe, keeping the actual mesh readable.
Original boards
Zombie 02
Final trailer

Animation, final lighting and compositing in the trailer are collective production work.
ArtStation ↗

